Examples of 'normal vectors' in a sentence
Meaning of "normal vectors"
normal vectors: In mathematics and physics, these are vectors that are perpendicular to a surface at a given point
How to use "normal vectors" in a sentence
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normal vectors
Define normal vectors for each vertex.
D tool compensation through surface normal vectors.
Let us draw the normal vectors to these three planes.
A polygon and its two normal vectors.
Normal vectors to planes.
Any plane actually has infinitely many normal vectors.
All normal vectors have to point to the same side of the triangle.
Generates a plot of normal vectors.
The reference normal vectors may be dynamically generated during bump mapping.
This implies that the file needs to store a larger number of vertices and normal vectors.
An original algorithm of multiple consistent normal vectors has been implemented and validated.
The normal vectors are the rays the light is traveling down in ray optics.
Any hyperplane of a Euclidean space has exactly two unit normal vectors.
The number of reference normal vectors may also be changed according to the LOD values.
The angle j between 2 planes is the angle between their normal vectors.
See also
And I said their normal vectors are all in the same plane.
Now we look at light rays that are directed outward, along these normal vectors.
So, it would have normal vectors would point in the same direction.
But now, the coefficients in the equations are exactly the normal vectors to the planes.
Normal vectors are unit vectors aligned perpendicularly to a surface, defining its direction.
The following illustrations show how normal vectors are calculated:.
Since their normal vectors point in the same direction, these two surfaces will intersect tangentially.
Optionally, normal indices can be used to specify normal vectors for vertices when defining a face.
Unit Normal vectors corresponding to the u, v texture coordinate are mapped onto normal maps.
Fig . 5A illustrates a polygon surface onto which the normal vectors are mapped on a pixel basis.
Now, I said that the normal vectors to my three planes are all actually coplanar.
That 's important, because you have normal vectors.
The number of reference normal vectors may be changed depending on the MIP-map levels.
It can, however, happen that both inward-pointing and outward-pointing lightlike normal vectors converge.
So, the normal vectors are.
Figure 16 is a diagram illustrating the normal vectors for triangles added to the mesh representation ;.
And the fact that the normal vectors are coplanar tells us that, in fact -- well.
The inward-pointing, lightlike normal vectors converge, while the outward-pointing, lightlike normal vectors diverge.
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